Mortal Kombat Advance

Console GBA
Publisher Midway Games
Genre Fighting
Region EU , US
Views 1,566
Downloads 1,325
Released 2001
File size 5.61MB
5/5 (2 votes)
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From the very beginning, the system provides players with a large number of characters, and this number goes up to 23. If you have a bit of interest in them, one thing can clearly see that they are designed is almost the same, both in appearance and combat skills evidenced by Scorpion (Golden Ninja), Classic Sub-Zero (Blue Ninja), Noob Saibot (Black Ninja) or Ermac (Purple Ninja). Although they also have special fighting abilities, it seems too weak to defeat the enemy, and most are not worth playing.

Later, when winning rewards from victories, other characters can be unlocked for players to role-play and experience their fighting ability. Inheriting some characters from the previous version of Mortal Kombat 3 as well as adding some new characters, this game has become more diverse. And one of the brightest points is that players can try Cyrax, Nightwolf, Sindel, Stryker, and Mileena. Not only possessing strong fighting ability, but each character also has a unique story that can be discovered. Cyrax, a member of the assassin group Lin Kuei, has gone through a tough path to evolve into Cyborg. He was once killed, but was later restored to his soul and became a member of the world investigation agency. Mileena, a character once killed by Kitana’s sword. She was later revived by Shao Kahn, given strong fighting skills, and became part of his plan to invade Earth.

In terms of gameplay, this game does not seem to be much different from the Mortal Kombat 3 version, while the 2-on-2 mode and the tournament mode remain the same. However, the AI ​​that controls the opponent’s character has been drastically improved. From the beginning of the stage, perhaps the player could realize this when the computer-control character has a better fighting ability, even continuously creating damage combos, causing the player to receive a disastrous failure. To balance, the developer has also added special skills to some characters, making it easier for them to create chain combos and hinder opponents from responding. However, approach the opponent in an outstanding way, using your abilities to kick him up in the vertical direction, or a punch combined with the jumping skill right before creating the Combo sequence.

In general, AI is quite cruel in the subsequent matches, and they will not stop when the player is killed. Therefore, I have tried to experience and draw on some experiences that may be useful in the future: If AI is cornered, they do not seem to react or react very slowly, then take advantage of this opportunity to launch attacks continuously. If the player moves back and forth in the area of ​​the AI, they will also do the same thing but in a passive state, and rarely attack. One more thing is to never back away from the enemy to make a jump. Immediately, the AI ​​will release weapons and approach to launch damage combos.

Mortal Kombat Advance has a pretty graphic background, is designed in detail but tends to be quite violent. Fierce attacks that cause explosive effects, or causing the enemy to shoot blood droplets are common. Even when someone is defeated, a slow-motion scene recreates the scene where they are torn by their opponents or exploded. Therefore, consider this content and it is only suitable for people aged 14+.

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