SpongeBob SquarePants – Battle for Bikini Bottom

Console GBA
Publisher THQ Inc.
Genre Arcade
Region EU
Views 1,237
Downloads 828
Released 2003
File size 4.19MB
4/5 (1 vote)
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For a long time, SpongeBob SquarePants has occupied a part of the minds of millions of people with ages ranging from the elderly to children. Not only on media, but it is also very popular for console games, including Game Boy Advance. And it’s no surprise that both BowlingBob and Battle for Bikini bottom versions are integrated to double the user experience. Of course, they are not as soluble as they are when they are added to sugar. Both operate independently, and of course, there are two different stories to explore.

First of all, about BowlingBob. It tells the story of the illegal invasion of a group of robots into Bikini Bottom. This caused a lot of chaos and made residents nervous for a long time. The leaders proposed an agreement to peacefully dispute, that is, by playing Bowling. Residents will directly play the role of balls, while the enemies will become bottles, symbolizing the danger to be removed. Somehow, the bad guys must be destroyed to bring about peace. Its gameplay is described as the title plot, and the SpongeBob will go directly to the battle. The developers who built these balls had a series of indicators of rotation speed, accuracy, and strength, making the game seem like it was being developed based on role-playing genre instead of non-sports, as can be seen.

Each level is designed like Bowling on another platform. SpongeBob moves in a horizontal direction, and by the time the OK button is pressed, the ball is fired with all its indicators. And until the time the bottles were broken, you could just watch and hope to get rid of them all.
As for Battle for Bikini bottom, the story is built similarly, but in a bolder form. Parasites have erupted into war, and the SpongeBob has no choice but to become the reluctant warrior. The island is only successfully defended when all enemies are destroyed. Patrick Star, Sandy Cheeks, can all be played from the beginning. They have a special ability to exploit and are also a source of development inspiration for integrated Minigames. With 36 levels, neither long nor short, the player must overcome numerous difficulties. However, power-up items will help to defeat the target more quickly.

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