Dead Rising: Chop Till You Drop

Console Nintendo Wii
Publisher Capcom
Genre Action , Adventure
Region EU , JP , US
Views 4,193
Downloads 4,514
Released 24th Feb 2009 (USA)
27th Feb 2009 (UK/EU)
19th Feb 2009 (JPN)
File size 2.55 G
3.9/5 (2 votes)
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Introduction

Get your cameras and katanas ready, folks! “Dead Rising: Chop Till You Drop” is the Wii’s intriguing twist on the Xbox 360 classic, “Dead Rising.” The story follows Frank West, freelance photojournalist extraordinaire, as he faces an epidemic of zombies in Willamette, Colorado. With only three days to save survivors and unravel the mystery of the zombie outbreak, Frank has his work cut out for him—especially when navigating the mall without tripping over the extra barriers.

ADAPTATIONS TO THE RESIDENT EVIL 4 ENGINE

The game wisely kept the Xbox 360’s basic ideas while molding itself to fit within the Resident Evil 4 engine, and it had to accommodate the Wii’s unique graphics and controllers. Although the plot remains constant and Frank’s heroics are the same (with minor exceptions), significant changes have been made. Some modifications, like Frank’s inability to jump and new obstacles in the mall, make navigation a more, shall we say, grounded experience. Meanwhile, the zombies may have been reduced in number, but they’ve taken some aggression lessons. And yes, your favorite janitor, Otis, is back with more timed missions that will keep Frank busier than a one-armed zombie juggling chainsaws.

WEAPONS, TOOLS, AND HOW TO BREAK THEM

Frank’s shopping list has changed a bit. While he can still grab weapons ranging from sensible (bats) to ridiculous (shower heads), the number of usable items has been reduced. Now, some weapons break, and others can be pocketed for later, adding a touch of realism to Frank’s zombie-killing escapades. You’ll still find food and weapons scattered around, but watch out—those garbage cans might contain more than just leftovers. And yes, dead zombies can also drop money and ammo because even zombies understand the importance of financial planning.

THE CAMERA VIEW AND FIREARMS

If you ever wondered what a zombie looks like from over Frank’s shoulder, wonder no more! The camera view has been revamped, and guns play a more significant role in this edition of the game. Five types of firearms can be found, and ammunition miraculously doesn’t take up any inventory space. Frank can access a gun shop early, allowing him to indulge in some retail therapy. It’s the perfect place to upgrade your weapons or pick up a self-help book on “How to Survive a Zombie Apocalypse with Style.”

MISSIONS, BOSSES, AND SUPER-ZOMBIES

Mission structures alternate between facing human psychopath bosses and saving survivors. Frank can only escort three survivors at a time, possibly because any more would be a crowd. Boss fights remain mostly unchanged, but now some bosses have been promoted to the esteemed rank of super-zombies. They’re physically distinct, possess unique attacks, and drop bonuses like those annoying claw machines at the arcade. One boss even transformed into a QTE, requiring swift button presses. Talk about a career change!

ANIMAL ZOMBIES AND OTHER DELIGHTS

Finally, let’s not forget the animal kingdom’s contribution to the zombie apocalypse. The game introduces some creatively zombified creatures, from grenade-throwing parrots to lightning-fast poodles. Imagine being chased by an undead poodle—now that’s a fur-raising experience!

Conclusion

“Dead Rising: Chop Till You Drop” for Wii captures the original’s essence while adding new twists and challenges that make the game a unique experience. Whether dodging a super-zombie or bargaining with a grenade-wielding parrot, you’re in for a thrilling and entertaining ride. Frank may have only three days at the mall, but with weapon upgrades, intriguing missions, and diverse challenges, there’s never a dull moment. So gear up and get chopping! After all, those zombies aren’t going to destroy themselves (unless they trip over those extra barriers, of course).

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