Fragile Dreams: Farewell Ruins of the Moon

Console Nintendo Wii
Publisher Rising Star Games
Genre Adventure , Role-Playing
Region EU , JP , US
Views 4,199
Downloads 3,514
Released 16th Mar 2010 (USA)
19th Mar 2010 (UK/EU)
22nd Jan 2009 (JPN)
File size 3.71 G
4.2/5 (4 votes)
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Introduction

Set in a world ravaged by an apocalyptic event that left humanity in ruins, “Fragile Dreams: Farewell Ruins of the Moon” invites players to join young Seto in his quest for companionship. After finding a note from his deceased grandfather, Seto embarks on a journey to discover the mysterious red tower that brightens the night sky. Along his path, he encounters Ren, a silver-haired girl who becomes a beacon of hope in a lonely world.

THE GAMEPLAY AND MECHANICS OF EXPLORATION

“Fragile Dreams: Farewell Ruins of the Moon” isn’t just a melancholy stroll through a decaying world; it’s a full-fledged action-adventure game with a touch of RPG. Players navigate barren landscapes, engage with spectral adversaries, and collect various objects. These include sketches and short stories, each a poignant glimpse into the lives of those lost to the catastrophic event. Did you bring your flashlight? Well, you better! Controlled by the Wii Remote, the flashlight is Seto’s trusty tool for illuminating the darkness, solving puzzles, and unveiling invisible enemies. And if you listen carefully, a little speaker might just spill the beans on where those sneaky ghosts are hiding.

A JOURNEY OF THE THIRD PERSON PERSPECTIVE

As players guide Seto in the third person, they’ll get to know him as a friend – not that creepy, over-the-shoulder kind of friend, but a faithful companion. Through his eyes, players experience the dilapidated world, filled with despair yet sprinkled with hope. The flashlight again provides a connection to his surroundings, revealing the hidden mysteries of his shattered world. Who said ghost hunting couldn’t be part of a daily routine?

UTILIZING THE NUNCHUCK: WALK, HIDE, CROUCH

Now, let’s talk about that snazzy Nunchuck! It’s used for walking (because who doesn’t need help with that?), hiding, and crouching. Switching to the first-person mode also lets players soak in the views of the post-apocalyptic world. The Nunchuck is like that multi-tool you wish you had during a camping trip, minus the bottle opener (or maybe that’s included too, who knows?).

VARIETY OF WEAPONS: NOT JUST FOR SHOW

The game doesn’t leave Seto defenseless against the eerie beings of the night. Sticks, iron pipes, bows, hammers, bamboo swords, and katanas are readily available for ghost-slaying pleasure. These weapons aren’t just props; they are tangible representations of survival in a world where almost everything has been wiped out. They might not be lightsabers, but who doesn’t love a good katana swing?

THE ELEMENT OF INTERACTION AND COLLECTIBLES

Interaction is at the heart of this game. From the flashlight puzzles to the fighting mechanisms, each aspect of the gameplay adds layers to the atmospheric storytelling. Collecting objects such as sketches and stories isn’t just an RPG mechanic; it’s a way to connect with the past, an emotional treasure trove that provides depth to the bleak world of “Fragile Dreams.” These aren’t just collectibles; they are memories, pieces of a world lost but not forgotten.

CONCLUSION: A BELOVED JOURNEY OF HOPE AND DESOLATION

“Fragile Dreams: Farewell Ruins of the Moon” is more than a game; it’s a heartfelt journey through a haunting and beautiful world. Whether it’s the innovative use of the Wii Remote or the compelling narrative filled with twists and turns, it has left its mark on the hearts of many players. Ren and Seto’s adventure is a bittersweet reminder that even in the darkest times, hope, companionship, and a good ghost story are waiting around the corner. So grab your flashlight and katana, and may your journey be full of surprises but not spooky!

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