God of War – Ghost of Sparta
Publisher:Sony Computer Entertainment
Region:US, EU, JP, Asia
Genre:Action, Adventure, Role-Playing
Released:November 2, 2010
The game is set in ancient Greece, where Zeus was warned that the future of Olympus will be destroyed, not by the vengeance of the Titans but by those once held by the God of Olympia imprisoned with a warrior has been marked. Zeus and Ares believe that the warrior is Kratos’ brother Deimos, so he kidnaps him from an early age. Kratos tried to stop the war god but he left a scar on his right eye. In the end, Deimos was taken to death and imprisoned and brutally tortured. To commemorate, the younger brother has his mark on a red tattoo identical to the marks of the ill-fated brother. With the loss and hatred of the god on Olympus, who robbed the last member of the family, the hero begins the path of gaining the throne of power and punishes the sins that have caused.
Opening the series of events of the game is the dialogue between Kros and Athena. It raised the warning for the worse in the future and to grasp everything, players begin their journey with the characters. In this section, Kros do not use chain alone anymore, but instead combines with Athena – a duo earns attaching with the chain at the wrist, providing the ability to attack within the distance. It seems that, while this release was developed and about to be released, the hero has trained hard, so he can use it quite well with many different techniques. But that’s not all, because later a new weapon called Arms of Sparta will also appear. It was a set, consisting of a lance and shield like the ancient gladiators often had. You can collect, and will certainly become more dangerous by the flexibility brought. For example, a metal shield is hard enough to block dangerous attacks from the enemy, while stabbing at the enemy or launching from a distance. In addition, it is also possible to spread flames into the weapon, to increase the attack power, enough to penetrate the dense armor of the enemy.
If that’s the case, it’s probably still quite weak to fight the gods. Developers should understand this was supplemented with magical features. In a way, fiction is greatly reduced, while gameplay is more extensive when weapons are not the only thing to kill someone. Moreover, the effect is also shown through underwater battles. Of course, everything is not available, which forces you to search/collect in the process of reaching the final goal.