The game is from a third-person perspective and called the “2vs2” team action game. A player chooses a unit from a range of machines that can use for combat and a pilot from a particular squad of characters from the series and creates a new character for himself. Choose a pilot to determine which side the player will join. A team receives 1000 points in the ‘battle index’, which is the team toolbar. The goal in a traditional game revolves around reducing the opponent’s fighting index to zero by destroying enemy units.
Each unit has its own abilities, advantages, and disadvantages, from weapons, firepower, speed, to cost. The choice of different units also greatly influenced the way of playing; higher cost units often have better performance and or firepower. But being destroyed in battle will damage many of the team’s fighting stats, while groups with lower costs and lower performance will allow the team to survive longer even after repeated losses.
Awakening: Is a mode that the player can activate to achieve effects within a certain period of time. For the duration of the mode, a player is granted abilities depending on the mode he chooses
RUSH mode: The attack latency of the player significantly reduced (allows for quick, consecutive attacks) and increases defense. Ammunition weapons are added at a faster rate, as well as increasing the charging speed for special attacks
POWER mode: With the cost of some defenses and speed, a player gains an increase in attack power in this mode. It also allows the player to ignore hesitation against enemy attacks.
SPEED mode: This mode significantly increases the player’s movement speed and allows the player to cancel any movement (including attacks) with one jump or one step, as well as reduce attack latency.