Harvest Moon – Back to Nature

Harvest Moon – Back to Nature
Console PlayStation (PS)
Publisher Natsume , Victor Interactive Software
Genre Role-Playing , Simulator
Region EU , JP , US
Views 1,658
Downloads 792
Released December 16, 1999
5/5 (5 votes)
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Harvest Moon: Back to Nature is a live-action simulation game produced by Victor Interactive Software and released on Playstation in 1999. Set in the same context as farm management games, spin games around the main character named by the player. The story is about a boy with a passion for agriculture since childhood. It was mostly inspired by the boy’s grandfather, who was always busy taking care of the farm rather than spending time with the boy. However, because he lived in the city from a young age, the boy had to explore his town on his own with his grandfather’s only friend, the dog. Later, the boy met a girl his age and made friends with her, and the two became increasingly close. When the summer was over, he had to return to escape the bustling city, but he promised his best friend that he would return someday. Ten years later, the boy became a grown man every year. He decided to go back to town to take care of his farm because his grandfather was gone. However, the farm was abandoned for too long, all the plants were withered, and the people here abandoned it. They gave him a chance to restore the land for a period of five. If that fails, he will be forced to leave.

At the beginning of the game, the main character will be given a small amount to cover. The first challenge is to clear weeds and plant suitable crops and to build production facilities that support tools such as fertilizers and animal feed. With the characteristics of the farm simulation genre, players need to take care of day after day to be effective. Sometimes that will be a bit boring. The tools provided initially will not be as effective as high time use, useless work at the same time. To improve those things, players have to spend money to upgrade them in the store. The main gains are the speed of work and the energy required for the job. Energy is the basic element but also the most important element of the game. It affects most character activities and will decrease after each mission is completed. The more you do things, the more powerful your energy will drop, and the character will be deactivated for a while if the energy drops too much. The time it stops working after each power depletion will increase gradually after each. Therefore, players need to use reasonable energy to avoid affecting work due to the character being deactivated.

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