Dragon Age: Origins

Dragon Age: Origins

Console Xbox 360
Publisher Electronic Arts
Genre Role-Playing
Region WW
Views 2,182
Downloads 1,627
Released November 3, 2009
File size 6.52 G
4/5 (1 vote)
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Four hundred years have passed since the Grey Wardens avoided the previous Blight. The terrifying Darkspawn, led by the Arch Demon, have gathered once more and are preparing to invade Ferelden. The first battleground is the ruined city of Ostagar, where the Grey Wardens confront the army of Cailan, King of Ferelden, to halt the Darkspawn before it causes death and destruction.

However, General Loghain’s soldiers mysteriously flee the battlefield during the conflict. As a result, the Grey Wardens, the King, and most human fighters are slaughtered. The hero, who had joined the Grey Wardens just before the conflict and must now find a means to unify the races of Ferelden in combat against the shared enemy, is one of the few survivors.

Dragon Age: Origins is a role-playing game with a party-based third-person perspective. Combat, like in Baldur’s Gate, takes place in real-time, with the option to halt at any point. Tactical options include an editor, which allows the player to provide explicit instructions to the AI on how to behave in any situation. Nonetheless, the player can control the party (with up to four active combatants) one by one, moving between characters and using their specific talents and abilities to defeat the numerous adversaries. During the game, the player can invite up to nine other players to his party. While only four party members can leave the camp at any given time, experience points earned by defeating foes, completing quests, or simply opening a chest are distributed to all group members.

A character gains three attribute points and one talent point for each level up. The talent point unlocks new spells and abilities in the large talent tree, which varies widely across the three classes available: warrior, rogue, and mage. Every three levels, the character gains a talent point that allows them to learn or improve on herbalism or increase survival skills. Furthermore, at levels 7 and 14, players acquire a specialization point, allowing them to study two of four class specialties, such as shapeshifter and spirit healer for the mage class. These specializations grant instant bonuses to specific qualities and allow you to access five exclusive talents. However, to study such a specialty, it must first be unlocked. This is accomplished by purchasing the matching book from a trader or learning it from another character, whether non-playable or a party member.

Not everyone is eager to instruct the protagonist from the start. The player’s party members, in particular, must have a certain amount of trust and contentment. Satisfaction can range from -100 to +100 and is greatly influenced by the decisions made by the player during the game. Talking to and gifting party participants boost their satisfaction. As they open up and relate their stories, a high level of satisfaction benefits the party member from various qualities and unlocks more quests. Furthermore, provided the player character is of the appropriate gender and makes the correct dialogue choices, it is possible to have a romance with up to two party members.

Although the central part of the game is the same for each character created and will only differ in what the player decides to do first or what choices they make, the game features six unique prologues (called “origin stories” in the game) – two for each race, except humans, who share the magi origin story with the elves. They all describe how the player’s character met Grey Warden Duncan and ended up at the Battle of Ostagar.

The tactical overhead view offered in the PC version is unavailable in console versions. The controls are constructed so that controlling one character and letting the AI handle the rest of the party is more accessible than holding the whole party on the PC version. In addition, the difficulty level on consoles is lower than on PC.

 

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