Tom Clancy’s Ghost Recon Advanced Warfighter 2

Console Xbox 360
Publisher Ubisoft
Genre Other
Region WW
Views 1,455
Downloads 1,220
Released March 6, 2007
File size 6.69 G
4/5 (1 vote)
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It hasn’t even been a full day since you rescued the president of the United States from Mexican soil. You and the rest of your Ghost team are on your way home when the General phones in and gives you your next mission: a group of terrorists deposited two dirty bombs (average blasting compositions combined with radioactive material) near Juarez. Your job is to find and defuse the bombs. Your objective as Captain Mitchell and your three other companions is to save the day once more.

You observe Captain Mitchell from behind, just as you did in the game’s predecessor, Tom Clancy’s Ghost Recon: Advanced Warfighter. At the same time, you order your comrades directly over the Cross-Com to complete your goals, such as destroying several anti-air vehicles and storming a rebel outpost. You can accomplish this by using the standard Ghost team armament, such as the MR-C, available to you and your team before each mission and even at some periods while you are playing them. In addition, you have access to a tactical map, which provides you with an overhead perspective of the area you are now in.

The previous game’s four multiplayer modes—Co-op Campaign, Deathmatch, Team Deathmatch, and Hamburger Hill—have been carried over into the new game. In Hamburger Hill, a team’s objective is to maintain control of a central region of the map for a predetermined amount of time.

The PC version of the game was developed independently from the Xbox 360 version of the game, and as a result, it is nearly entirely distinct from the Xbox 360 version and places a lot greater emphasis on strategy. The Xbox 360 version is played from a third-person perspective and features fewer multiplayer maps (and game types) than the PlayStation 3 and Xbox One versions. Because of the shift toward a gameplay style that is more action-oriented, there is no such thing as an individual order, and there are only four different kinds of team orders rather than eight in the PC version. In addition, players cannot pick up weapons dropped by enemies or use stationary turrets. The planning part of the game is entirely linear; however, players of the PC version can arrange dynamic insertion spots. There are fewer classes, and the tactical map is simplified using wireframes rather than a full 3D representation of the environment.

The PlayStation 3 version of the game supports the SIXAXIS control, in addition to adding more multiplayer maps, eight new weapons in the short mission mode, and two new cooperative multiplayer modes.

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